Why quality matters
A bad game breaks nothing. It just stays on the shelf.
Dive into our world: game nights, abandoned prototypes and factory sample copies. New pieces appear here as our production moves along, including the times something goes wrong.
A bad game breaks nothing. It just stays on the shelf.
Ideas are not the hard part. The hard part is recognising the one that will survive two years of work.
Behind the box are a couple of years of work, a few hundred playtests and a stack of abandoned versions. We open up the process in six stages.
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